![]() Im talking about rare items not sets or uniques. I dont think people are understanding what I mean lol. Set Items can drop indefinitely in one game. Let’s also keep in mind this is rule for unique items only. Mind you, the “failed unique” item possibility, as explained in the above, is also possible even if Tyrael’s Might and Templar’s Might haven’t dropped yet… but if they both have, the “failed unique” will always drop in their place. Kill Nihilathak → Rare Sacred Armor drops: That Sacred Armor has the potential for rolling with triple Durability as there are no more unique items that can drop that use the Sacred Armor base type. → Tyrael’s Might is now omitted from the potential pool of unique Sacred Armors that can drop. Kill Pindleskin → Unique Sacred Armor drops: That Sacred Armor is Tyrael’s Might. → Templar’s Might is now omitted from the potential pool of unique Sacred Armors that can drop. Kill Baal → Unique Sacred Armor drops: That Sacred Armor is Templar’s Might. → Carrion Wind is now omitted from the potential pool of unique rings that can drop. Kill Mephisto → Unique Ring drops: That Unique Ring is Carrion Wind. → Raven Frost is now omitted from the potential pool of unique rings that can drop. Kill Andariel → Unique Ring drops: That Ring is Raven Frost. The game will attempt to roll an item on a given base, and once it has been rolled, it will search to see if there’s another item on that base type and attempt to drop that, omitting the first successful unique item that dropped using it. The game is designed to omit an entry from a treasure class after it has been dropped in current session. We’ll use Rings and multiple-entry unique item bases for example here I don’t know where you got that bit of misinformation. Unique items are NOT limited to one instance of them dropping per game.
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